![]() I know my comment may be redundant now, but with the base game installed only, new townies are only made when the old townies are made playable. ![]() ![]() I suppose they're really somewhere in between. They certainly have some of the characteristics I'd associate with NPCs, but they have no NPC Type numbers. Is it any wonder that I regarded notownieregen as an unnecessary hack? SimPE and the (Wikia) wiki both treat the Slobs, Mr. Maybe my widespread use of the teleporter made a difference, and maybe the game only generates replacements when the townie pool is sufficiently depleted, but I only got one replacement for those 13 I made playable. The only one to generate a replacement was the Slob. During that I time I made the following townies and Downtownies playable:ĥ Maxis Downtownies (2 adults including The Slob, 3 teens)ģ CAS-made townies (1 adult, 2 teens) (Yes, I even made townies I'd created myself into playables!)Īll of those, except for the two Maxis Downtownies (one of whom was the Slob), were made playable with Inge's teleporter plus. I put it in a year ago (January 2014), when I created my custom island 'hood, because I wanted to control what townies I had there, but I played Veronaville throughout 2013 without it. Are you sure you haven't got notownieregen in?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |